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Red dead redemption 2 buttons
Red dead redemption 2 buttons








red dead redemption 2 buttons red dead redemption 2 buttons

Realism is a huge focus for Rockstar and it shows. That means they're not really prioritizing the gameplay only, there's a lot of things they have to get right and realistically you can't make a game this way and then have "the best gameplay ever" because for every opportunity you add, you have to account for it somehow. If this was a Naughty Dog game the developers would be laser focused on crafting a level that works with the core mechanics to the most well-paced and convenient way while serving the story, and providing an opportunity for arcadey combat. For Red Dead and most Rockstar titles, while there are many missions, they have to make sure all of it functions within the same playable space, whether it's super cinematic, optional, exploration, or custom things like buying, selling equipping, checking out different vehicles, etc. So you have at least 10 kinds of interfaces for gameplay to deal with, and those have to be tested and mesh with the graphics and the way the underlying engine systems work. I know this just sounds like "Game-development 101" but when you're accomodating for so many different focuses and trying to make it consistent, it has to mean that almost every facet is given equal weight. So in the end that leads to diminished priority for gameplay, graphics and the rest. You sort of get an even mix in the end but arguably the world itself takes priority over gameplay or "fun".

red dead redemption 2 buttons

To play a game that truly simulates a grounded feeling of reality whether it's historic or modern-day. Not to make you a convenient superhero main character who can do all the things normal NPCs can't, but to put you in the shoes of someone who has to play by the rules the rest of the game is basically also doing. And in the end the gameplay just can't be polished to the degree of games that prioritize it more, yet Rockstar games can still be very good on these terms, because what they set out to do - the immersion - holds up in the end. Very frustrating to interact with through the core movement and shooting, sure.










Red dead redemption 2 buttons